The first thing I noticed was that the meeting room was packed. Lots of people are interested in OpenGL... more than the organizers were expecting. Then when the meeting got underway, I learned that this transfer paves the way to effectively coordinate OpenGL with OpenGL ES (the cell-phone version of the standard) which is already under the Khronos roof. Moreover, it may open some doors to coordinate OpenGL with COLLADA, the XML-based 3D interchange format. So, this is really about keeping standards coherent and compatible. There were several other good announcements, too. For one thing, OpenGL is going to be a first-class citizen on Microsoft Windows Vista, not just a compatibility layer on top of D3D. That's welcome news because it'll help keep Microsoft from marginalizing OpenGL in an effort to monopolize the domain. Also, NVIDIA says they're actively developing a geometry shader extension, which promises to add some very useful programmability in between the vertex and fragment stages of the pipeline. I can't wait! |
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